Accepted Proposals

 

Until June 6, 2009, nearly 170 proposals have been accepted. This table is continuously updated.
 

Title First Author
"High Tech, Low Touch; Low Tech, High Touch": Training by Interactive Pixel Art Chang Shih Tsung
3 generations of knowledge in learning games Thomas Duus Henriksen
3D INTERACTIVE VIRTUAL DISSECTOR Indhumathi C
A conceptual agent-based model to explore biases in a role playing game outcomes Emmanuel Dubois
A Framework for Game Entity Development in Improving Game Balancing Sim Hui Tee
A Framework for In-process Assessments in Serious Games Steve Qian
A Freehand Editing and Visualization Tool for Vascular Reconstruction Jixiang Guo
A GAME AND SIMULATION MULTIMEDIA TO TEACH ATOMIC PACKING IN CRYSTAL UNIT CELLS Bhinyo Panijpan
A Haptic Needle Operation with Reliable Frequency Extension Jishuai Zhang
A Mobile Device-integrated Simulation Board Game Paschal Abel Tay
A Multi-Player, Mixed Reality Bicycle Racing Gaming System Jasleen Singh
A New Approach to Game Development using Workflow and XNA Amin Roudaki
A Plug and Play Interactive Games for Classroom Teaching Tse Ying Kei
A Simulation based Interactive Learning Environments for Water Management in Dry Lands Sondoss El Sawah
A Simulation Game Expert SYstem Xiaohui Lu
A System for Collaborative Web-Based Physical System Modelling and Simulation Jasleen Singh
A web-based generic board-game addressing cooperation and conflict in territorial management from the context of core behavior analysis Andrew Waterman
Acceptance of new technology fads: What would motivate laggards to become adopters Robin Poston
Active substances of effective simulation gaming for organizational learning Shigehisa Tsuchiya
Adapting the Conference Simulation for use in an ESP class Mokhtar Al-Zuraiki
An IBM Power Systems Education Project in Second Life Keng Siau
An immersive experience in public health with a full-scale, distributed and persistent simulation Muriel Ney
An Interactive Business Simulation and Planning Tool for the Fiber Optic Rollout Ivo Wenzler
ASSESSING GENDER DIFFERENCES IN NEGATIVE EMOTIONS TOWARDS A LAYOFF UNDER A BUSINESS SIMULATION SETTING Ti Hsu
Assessing the Value of Simulated Experience Stephen Segrave
Automated Capture of Design Knowledge Using a Virtual Creature Design Environment Raymond Sung
BAGS & FOLDERS: On a roll for Learning Joan K Teach
Blending role-playing games and computer agent-based simulation to design shared representations of complex socio-ecosystems with local stakeholders Christophe Le Page
Border Crossings - a game of cultural pursuits Gary Asselbergs
BotsInBox : how kids learn programming robots by mixing simulation and reality Serge Stinckwich
Breaking bad news: analyzing the impact of simulations in teaching medical staff how to deliver bad news to patients and family. George Otoiu
BUILDING A BRIDGE: A Play to Learn session Elizabeth Murff
Building academic staff capacity for using eSimulations in professional education for experience transfer Stephen Segrave
BuzzSpace: Virtual World-Based Game for Youth Engagement Shamim Akhtar
CATHETER DEFORMATION MODELING FOR CARDIAC INTERVENTION SIMULATION Patricia Chiang
Change Game to envisage the Recruitment Transformation Journey Ivo Wenzler
Chihlee Community Empowerment Project using Second Life Yu-Hong Lin
Children's play and games of different ages Shinobu Kitani
Classrooms everywhere, learning anytime: Toward a design of "on-the-spot" learning programs Fumitoshi Kato
Collaboration in Virtual Worlds Fui Hoon (Fiona) Nah
Colonisation of Southeast Asia_A Hands-on Workshop on using Game-based Approaches in Teaching and Learning Teck Huat Lim
Comenius Revisited: Vocabulary Acquisition with the Mundus Language-learning Program Adrian Mallon
Consumer's adoption to new products of simulation games Chunchi Chuang
Definng the Serious Game Development Pipeline Robert Appelman
Design Issues of Game-based Learning Environments from Perspective of Preschool's Teachers Wan-Chen Chang
Designing Health Promoting Dance-based ExerGames to Maximize Physical Exertion and Perceived Enjoyment based on an Evaluation of Three Commercial Games Alasdair Thin
Developing and Learning the Synthetic Experience in A Virtual Ping Pong Game Chia-Chang Tsai
Difficulties of maintaining theme focused frameworks in educational wargaming Anders Frank
EasyFace: A Realistic Face Modeling and Facial Animation Authoring System Ye Yibin
Educational Game for Sustainable Development of Sharjah city, UAE Rim Meziani
Emotional Intelligence Engine for Serious Games Hooman Aghaebrahimi samani
Emotions in Play: Design Constraints for Emotional Computer Games Olli Leino
Endeavors of Knowledge Exchange through Gaming Simulation in Social Work Practice Kees Van Haaster
Engineering Modeling and Simulation in Second Life Chong Zhuang Jie
Enhance VR with In-process Model for Advance Personalized Learning of CAM and NC Operation Peiling Liu
Enhancing Learners Motivation on Math Learning by Virtual Stage Chang-Yen Liao
Entertainment game testing and educational game design: A family conversation Elizabeth Murff
ESL Gaming for Secondary Students in a Japanese Setting Aurora Ryu
Evaluation of a Systems Engineering Approach to using a Virtual Reality Game for Rehabilitation of Motor Function Alasdair Thin
Evaluation of Games for Entrepreneurship Education Willy C. Kriz
Experimental Study on Ethical Trust and Social Moral Norms: A Serious Games- and Network-inspired Simulation Approach Hock Chuan Lim
Exploring Mod Games: Comparative Case Study between PC Game and Console Mod Bo-Mee Yoo
Extending the experience of learning games Thomas Duus Henriksen
Facilitating problem solving and intercultural communication: Involving engineering students in the U.S. and in Spain in an online simulation requiring multidisciplinary teamwork using English as an instrumental language Gene Halleck
Fast development of soft tissue deformation and bleeding simulation with PhysX-enabled GPU Wai-Man Pang
Fluidity of perceived performance as a game-based pedagogical principle Hercy Cheng
From 'designing for' to 'designing with': exploring collaborative game design processes Rens Kortmann
Game Challenges and Difficulty Levels: Lessons Learned From RPGs Barbaros Bostan
Game 'State officials' Yuli Porkhovnik
Gameplay Design as Didactic Design Staffan Bjork
Games classifications and Learning Games design: establishing stable criteria for the definition of games models for professional training Christelle Mariais
Games in Teaching in Singapore Schools Elizabeth Koh
Gaming in e-learning Anne Villems
Gaming simulation as a research method Sebastiaan Meijer
Gaming World Becomes University Classroom Swee Wah Chew-Goh
Gaming: A potential tool to deliver knowledge Nipan Maniar
GOING IN BLIND-REFLECTIONS ON DESIGNING AND MANAGING AN ONLINE ROLE-PLAY FOR INCLUSIVE EDUCATORS ELyssebeth Leigh
GoldenSpear HLS: Wargame for Peace Keeping and Homeland Security Ori Sasson
Harnessing commercial off the shelf(COTS) video games in special education: A retrospective reflection of pedagogy and learning observed with three autistic children in game play Kiak Nam Kee
HEX Online; developing an online version of the HEX game by Richard Duke, using the Cyberdam platform Pieter Van der Hijden
How can serious games benefit from 3D visibility analysis Arthur Van Bilsen
How did Allosaurus hunt Thu Ly
Identifying individual reactions to organizational change Catalina Ciuce
Information System Methodologies in games companies Zoe Kosmadoudi
Innogame: Gaming for innovation, an adaptive serious marketing game for SMEs Karien Dommerholt
Integrating and implementing policies through two-level games Nils Ferrand
Interpersonal competitiveness - A study of simulation game participants' behaviour Vinod Dumblekar
Interpretation in virtual heritage: Towards a hermeneutic experience through game style interaction Hafizur Rahaman
Introducing a selection method of (C)OTS game engines for serious games Ronald Poelman
Investigating Fun and Learning in Educational Games using the Repertory Grid Technique Sharon Lynn Chu Yew Yee
Islandia: an emergency response exercise in Second Life Yung-Fang Chen
Issues in Language and Design: a Case Study Adrian Mallon
Leadership research in video games Ugur Kaplancali
Learning from Game Design: Facilitaion of Game Design Process Mieko Nakamura
Learning from Game Design: Facilitaion of Game Design Process Mieko Nakamura
Learning phaco-sculpting through interactive simulation in virtual environments Kup-Sze Choi
Learning to be a Sensible Organisation in an Engaging Team Gaming Environment Helen Hasan
Learning Vocabulary through Playing Games of Affix Margaret Chen
Looking@Leadership: Visually & Interactively Fran Kick
Make It Fun: an Edutainment Game for Ultrasound-Guided Needle Insertion Training Wing-Yin Chan
Making sense of studying games: Using sensemaking as a perspective for game research Casper Harteveld
Man and Animals - a computer game for citizenship education Gunilla Svingby
Managing Cognitive Load in Classroom Instruction through Commercial Video Games Matthew Martin White
Microblogging virtual communities and game elements - an exploration of Plurk Elizabeth Koh
Mixed Reality: River Valley High School Campuses See Liang Hui
Mixed Reality: River Valley High School Campuses LIANG HUI SEE
On the Relationship Between Group Decision Rules and Group Performance In A Business Management Game Setting Ti Hsu
One for All, All for One: Utilizing Mobile Gaming to facilitate Behavioral Change Alasdair Thin
Online simulations: Fostering critical thinking and communicative skills in the EFL/ESL curriculum Gene Halleck
Participation Assessment in Dysfunctional Groups in Simulation and Gaming Amparo Garc
Periodic T-spline surface representation and approximation for virtual reality applications Yimin Wang
Physically Interactive Serious Game Design: Teachers and Students Considerations Yavuz Inal
Playing a game or simulating a real game-An empirical study of gameplaying students in action. Elisabet M Nilsson
Play-styles and adoption of learning strategies in Quest Atlantis Asmalina Saleh
Policy gaming for integrated water management: a comparative case study of the planning kit Blokkendoos and the Watergame Qiqi Zhou
Presenting Gut Feel: Presentation and Call for Discussion on the use of multi-player education games to promote inquiry in learners Eric Lam
Proper Handling of Real Players in Serious Gaming Studies Seth Hetu
Railway Cargo Markets: exploring new modes of organization for cargo transport in the Dutch railway sector. Sebastiaan Meijer
Real Time On-Demand 3D Terrain Generation on Mobile Device Kin Tung, Dick Thung
ReefGame: a computer-assisted role-playing game to explore livelihood alternatives in traditional fishing communities in the Philippines Anne Dray
Reflexive Role Play as a Medium of Social Learning Hector Rodriguez
Robust Hand Detection for Touchless Display using Haar-like Features YUNQING GUAN
Rock-Scissors-Paper: An Exercise on the Paradox of Voting Precha Thavikulwat
Role-playing games to make stakeholders or students aware of erosive runoff risks in crop fields at the watershed scale Veronique Souchere
Runesinger: A demonstration of coupling Korean phonics and spelling to a videogame Ethan Kennerly
Serious Game Design Workshop Casper Harteveld
Short and long-term retention and student motivation using active learning as opposed to traditional teaching Carmen Perez-Sabater
SIERRA SPRINGS Luis Enrique Garcia-Barrios
Simulation and Gaming for Visual Intelligent Behaviour Gijs Roest
Simulation Games for Managing Change Ivo Wenzler
Simulation gaming to support the realisation of lean steel production Jan Robert Stausberg
Smart Ambience Learning for Information Management Ron Chi-Wai Kwok
Sports Video Game Play and Real-Life Physical Activity Josephine Tay
Stock-market simulation based extension of Business Game Irena Patasiene
Student Evaluation of a Simulation-based Curriculum Jonnie Hill
Tactile Microsensor Arrays for Virtual Reality Yifan Liu
Teaching French with the Sims 2 Milou Catel
Technology and skills for 3D virtual reality serious gaming: Ronald Poelman
The Colonisation of Southeast Asia - A Games Approach to Teaching and Assessment Teck Huat Lim
The Development of an Internet Business Game Yasuo Uchida
The development of the game Toshiko KIKKAWA
The Dynamics of Students Ma. Mercedes Rodrigo
The effect of using mini-games to improve mental computation competence Oskar Ku
The effectiveness of serious gaming for multi-stakeholder decision making Jose F.B. Gieskes
The Looting of Mesopotamia Omar Khalil
The Natural Debriefing Approach: Her gaming versus His game Arata Ichikawa
The politics of gaming - implications for policy analysis and planning Igor Mayer
The politics of the participatory design game Bettina T
The Production of the Virtual Diving Experience Learning System to Protect and Develop the Culture of Hokugen no Ama - the Female Divers in the Farthest North Japan- and Its Demonstrations at Schools Yasushi Hosokawa
The theatre analogy for simulation-gaming development in large organizations Harald Warmelink
The VR Elements of Geometry Wenyu Chen
Three levels formalization for interactive sword-fight simulations modeled as discrete turn-based games Nick Szirbik
Towards a design method for simulation games in logistics management Michele Fumarola
Towards a Formal Instructional Design for Employing Game Technology for Training and Education Ryan McAlinden
Two Simulation Games for Organizing Child Centered Care in The Netherlands Marleen van de Westelaken
UAV design Dark Saber Xiaohua Liang
Understanding and Deconstructing Academic Theories Through Computer Gaming Aguss Hashim
Understanding games as objects of players' emotions Olli Leino
Unwritten rules change the game: re-purposing an old game for an international world Gert Jan Hofstede
Use of Ecocity game in Geography LING SEE ANG
Using simulation games to enhance learning in project risk management Bassam Hussein
Video Games in Developing Economies Richard Boateng
Virtual Design Education in NTU YY CAI
Virtual Reality Classroom BAN HOE CHOW
Virtual World; Game; Youth Engagement Shamim Akhtar
Visual Time and Dualism of Augmented Reality Sanghee Ha
WAT-A-GAME: sharing water and policies in your own basin Nils Ferrand
Web-based Business Game Engine Using A Cross-Impact Matrix Jose Alfredo III De Vera
Why are video-games relevant test-beds for studying interactivity for Engineers and AI researchers Sandy Louchart