Accepted Proposals
Until June 6, 2009, nearly 170 proposals have been accepted. This table is continuously updated.
| Title | First Author |
|---|---|
| "High Tech, Low Touch; Low Tech, High Touch": Training by Interactive Pixel Art | Chang Shih Tsung |
| 3 generations of knowledge in learning games | Thomas Duus Henriksen |
| 3D INTERACTIVE VIRTUAL DISSECTOR | Indhumathi C |
| A conceptual agent-based model to explore biases in a role playing game outcomes | Emmanuel Dubois |
| A Framework for Game Entity Development in Improving Game Balancing | Sim Hui Tee |
| A Framework for In-process Assessments in Serious Games | Steve Qian |
| A Freehand Editing and Visualization Tool for Vascular Reconstruction | Jixiang Guo |
| A GAME AND SIMULATION MULTIMEDIA TO TEACH ATOMIC PACKING IN CRYSTAL UNIT CELLS | Bhinyo Panijpan |
| A Haptic Needle Operation with Reliable Frequency Extension | Jishuai Zhang |
| A Mobile Device-integrated Simulation Board Game | Paschal Abel Tay |
| A Multi-Player, Mixed Reality Bicycle Racing Gaming System | Jasleen Singh |
| A New Approach to Game Development using Workflow and XNA | Amin Roudaki |
| A Plug and Play Interactive Games for Classroom Teaching | Tse Ying Kei |
| A Simulation based Interactive Learning Environments for Water Management in Dry Lands | Sondoss El Sawah |
| A Simulation Game Expert SYstem | Xiaohui Lu |
| A System for Collaborative Web-Based Physical System Modelling and Simulation | Jasleen Singh |
| A web-based generic board-game addressing cooperation and conflict in territorial management from the context of core behavior analysis | Andrew Waterman |
| Acceptance of new technology fads: What would motivate laggards to become adopters | Robin Poston |
| Active substances of effective simulation gaming for organizational learning | Shigehisa Tsuchiya |
| Adapting the Conference Simulation for use in an ESP class | Mokhtar Al-Zuraiki |
| An IBM Power Systems Education Project in Second Life | Keng Siau |
| An immersive experience in public health with a full-scale, distributed and persistent simulation | Muriel Ney |
| An Interactive Business Simulation and Planning Tool for the Fiber Optic Rollout | Ivo Wenzler |
| ASSESSING GENDER DIFFERENCES IN NEGATIVE EMOTIONS TOWARDS A LAYOFF UNDER A BUSINESS SIMULATION SETTING | Ti Hsu |
| Assessing the Value of Simulated Experience | Stephen Segrave |
| Automated Capture of Design Knowledge Using a Virtual Creature Design Environment | Raymond Sung |
| BAGS & FOLDERS: On a roll for Learning | Joan K Teach |
| Blending role-playing games and computer agent-based simulation to design shared representations of complex socio-ecosystems with local stakeholders | Christophe Le Page |
| Border Crossings - a game of cultural pursuits | Gary Asselbergs |
| BotsInBox : how kids learn programming robots by mixing simulation and reality | Serge Stinckwich |
| Breaking bad news: analyzing the impact of simulations in teaching medical staff how to deliver bad news to patients and family. | George Otoiu |
| BUILDING A BRIDGE: A Play to Learn session | Elizabeth Murff |
| Building academic staff capacity for using eSimulations in professional education for experience transfer | Stephen Segrave |
| BuzzSpace: Virtual World-Based Game for Youth Engagement | Shamim Akhtar |
| CATHETER DEFORMATION MODELING FOR CARDIAC INTERVENTION SIMULATION | Patricia Chiang |
| Change Game to envisage the Recruitment Transformation Journey | Ivo Wenzler |
| Chihlee Community Empowerment Project using Second Life | Yu-Hong Lin |
| Children's play and games of different ages | Shinobu Kitani |
| Classrooms everywhere, learning anytime: Toward a design of "on-the-spot" learning programs | Fumitoshi Kato |
| Collaboration in Virtual Worlds | Fui Hoon (Fiona) Nah |
| Colonisation of Southeast Asia_A Hands-on Workshop on using Game-based Approaches in Teaching and Learning | Teck Huat Lim |
| Comenius Revisited: Vocabulary Acquisition with the Mundus Language-learning Program | Adrian Mallon |
| Consumer's adoption to new products of simulation games | Chunchi Chuang |
| Definng the Serious Game Development Pipeline | Robert Appelman |
| Design Issues of Game-based Learning Environments from Perspective of Preschool's Teachers | Wan-Chen Chang |
| Designing Health Promoting Dance-based ExerGames to Maximize Physical Exertion and Perceived Enjoyment based on an Evaluation of Three Commercial Games | Alasdair Thin |
| Developing and Learning the Synthetic Experience in A Virtual Ping Pong Game | Chia-Chang Tsai |
| Difficulties of maintaining theme focused frameworks in educational wargaming | Anders Frank |
| EasyFace: A Realistic Face Modeling and Facial Animation Authoring System | Ye Yibin |
| Educational Game for Sustainable Development of Sharjah city, UAE | Rim Meziani |
| Emotional Intelligence Engine for Serious Games | Hooman Aghaebrahimi samani |
| Emotions in Play: Design Constraints for Emotional Computer Games | Olli Leino |
| Endeavors of Knowledge Exchange through Gaming Simulation in Social Work Practice | Kees Van Haaster |
| Engineering Modeling and Simulation in Second Life | Chong Zhuang Jie |
| Enhance VR with In-process Model for Advance Personalized Learning of CAM and NC Operation | Peiling Liu |
| Enhancing Learners Motivation on Math Learning by Virtual Stage | Chang-Yen Liao |
| Entertainment game testing and educational game design: A family conversation | Elizabeth Murff |
| ESL Gaming for Secondary Students in a Japanese Setting | Aurora Ryu |
| Evaluation of a Systems Engineering Approach to using a Virtual Reality Game for Rehabilitation of Motor Function | Alasdair Thin |
| Evaluation of Games for Entrepreneurship Education | Willy C. Kriz |
| Experimental Study on Ethical Trust and Social Moral Norms: A Serious Games- and Network-inspired Simulation Approach | Hock Chuan Lim |
| Exploring Mod Games: Comparative Case Study between PC Game and Console Mod | Bo-Mee Yoo |
| Extending the experience of learning games | Thomas Duus Henriksen |
| Facilitating problem solving and intercultural communication: Involving engineering students in the U.S. and in Spain in an online simulation requiring multidisciplinary teamwork using English as an instrumental language | Gene Halleck |
| Fast development of soft tissue deformation and bleeding simulation with PhysX-enabled GPU | Wai-Man Pang |
| Fluidity of perceived performance as a game-based pedagogical principle | Hercy Cheng |
| From 'designing for' to 'designing with': exploring collaborative game design processes | Rens Kortmann |
| Game Challenges and Difficulty Levels: Lessons Learned From RPGs | Barbaros Bostan |
| Game 'State officials' | Yuli Porkhovnik |
| Gameplay Design as Didactic Design | Staffan Bjork |
| Games classifications and Learning Games design: establishing stable criteria for the definition of games models for professional training | Christelle Mariais |
| Games in Teaching in Singapore Schools | Elizabeth Koh |
| Gaming in e-learning | Anne Villems |
| Gaming simulation as a research method | Sebastiaan Meijer |
| Gaming World Becomes University Classroom | Swee Wah Chew-Goh |
| Gaming: A potential tool to deliver knowledge | Nipan Maniar |
| GOING IN BLIND-REFLECTIONS ON DESIGNING AND MANAGING AN ONLINE ROLE-PLAY FOR INCLUSIVE EDUCATORS | ELyssebeth Leigh |
| GoldenSpear HLS: Wargame for Peace Keeping and Homeland Security | Ori Sasson |
| Harnessing commercial off the shelf(COTS) video games in special education: A retrospective reflection of pedagogy and learning observed with three autistic children in game play | Kiak Nam Kee |
| HEX Online; developing an online version of the HEX game by Richard Duke, using the Cyberdam platform | Pieter Van der Hijden |
| How can serious games benefit from 3D visibility analysis | Arthur Van Bilsen |
| How did Allosaurus hunt | Thu Ly |
| Identifying individual reactions to organizational change | Catalina Ciuce |
| Information System Methodologies in games companies | Zoe Kosmadoudi |
| Innogame: Gaming for innovation, an adaptive serious marketing game for SMEs | Karien Dommerholt |
| Integrating and implementing policies through two-level games | Nils Ferrand |
| Interpersonal competitiveness - A study of simulation game participants' behaviour | Vinod Dumblekar |
| Interpretation in virtual heritage: Towards a hermeneutic experience through game style interaction | Hafizur Rahaman |
| Introducing a selection method of (C)OTS game engines for serious games | Ronald Poelman |
| Investigating Fun and Learning in Educational Games using the Repertory Grid Technique | Sharon Lynn Chu Yew Yee |
| Islandia: an emergency response exercise in Second Life | Yung-Fang Chen |
| Issues in Language and Design: a Case Study | Adrian Mallon |
| Leadership research in video games | Ugur Kaplancali |
| Learning from Game Design: Facilitaion of Game Design Process | Mieko Nakamura |
| Learning from Game Design: Facilitaion of Game Design Process | Mieko Nakamura |
| Learning phaco-sculpting through interactive simulation in virtual environments | Kup-Sze Choi |
| Learning to be a Sensible Organisation in an Engaging Team Gaming Environment | Helen Hasan |
| Learning Vocabulary through Playing Games of Affix | Margaret Chen |
| Looking@Leadership: Visually & Interactively | Fran Kick |
| Make It Fun: an Edutainment Game for Ultrasound-Guided Needle Insertion Training | Wing-Yin Chan |
| Making sense of studying games: Using sensemaking as a perspective for game research | Casper Harteveld |
| Man and Animals - a computer game for citizenship education | Gunilla Svingby |
| Managing Cognitive Load in Classroom Instruction through Commercial Video Games | Matthew Martin White |
| Microblogging virtual communities and game elements - an exploration of Plurk | Elizabeth Koh |
| Mixed Reality: River Valley High School Campuses | See Liang Hui |
| Mixed Reality: River Valley High School Campuses | LIANG HUI SEE |
| On the Relationship Between Group Decision Rules and Group Performance In A Business Management Game Setting | Ti Hsu |
| One for All, All for One: Utilizing Mobile Gaming to facilitate Behavioral Change | Alasdair Thin |
| Online simulations: Fostering critical thinking and communicative skills in the EFL/ESL curriculum | Gene Halleck |
| Participation Assessment in Dysfunctional Groups in Simulation and Gaming | Amparo Garc |
| Periodic T-spline surface representation and approximation for virtual reality applications | Yimin Wang |
| Physically Interactive Serious Game Design: Teachers and Students Considerations | Yavuz Inal |
| Playing a game or simulating a real game-An empirical study of gameplaying students in action. | Elisabet M Nilsson |
| Play-styles and adoption of learning strategies in Quest Atlantis | Asmalina Saleh |
| Policy gaming for integrated water management: a comparative case study of the planning kit Blokkendoos and the Watergame | Qiqi Zhou |
| Presenting Gut Feel: Presentation and Call for Discussion on the use of multi-player education games to promote inquiry in learners | Eric Lam |
| Proper Handling of Real Players in Serious Gaming Studies | Seth Hetu |
| Railway Cargo Markets: exploring new modes of organization for cargo transport in the Dutch railway sector. | Sebastiaan Meijer |
| Real Time On-Demand 3D Terrain Generation on Mobile Device | Kin Tung, Dick Thung |
| ReefGame: a computer-assisted role-playing game to explore livelihood alternatives in traditional fishing communities in the Philippines | Anne Dray |
| Reflexive Role Play as a Medium of Social Learning | Hector Rodriguez |
| Robust Hand Detection for Touchless Display using Haar-like Features | YUNQING GUAN |
| Rock-Scissors-Paper: An Exercise on the Paradox of Voting | Precha Thavikulwat |
| Role-playing games to make stakeholders or students aware of erosive runoff risks in crop fields at the watershed scale | Veronique Souchere |
| Runesinger: A demonstration of coupling Korean phonics and spelling to a videogame | Ethan Kennerly |
| Serious Game Design Workshop | Casper Harteveld |
| Short and long-term retention and student motivation using active learning as opposed to traditional teaching | Carmen Perez-Sabater |
| SIERRA SPRINGS | Luis Enrique Garcia-Barrios |
| Simulation and Gaming for Visual Intelligent Behaviour | Gijs Roest |
| Simulation Games for Managing Change | Ivo Wenzler |
| Simulation gaming to support the realisation of lean steel production | Jan Robert Stausberg |
| Smart Ambience Learning for Information Management | Ron Chi-Wai Kwok |
| Sports Video Game Play and Real-Life Physical Activity | Josephine Tay |
| Stock-market simulation based extension of Business Game | Irena Patasiene |
| Student Evaluation of a Simulation-based Curriculum | Jonnie Hill |
| Tactile Microsensor Arrays for Virtual Reality | Yifan Liu |
| Teaching French with the Sims 2 | Milou Catel |
| Technology and skills for 3D virtual reality serious gaming: | Ronald Poelman |
| The Colonisation of Southeast Asia - A Games Approach to Teaching and Assessment | Teck Huat Lim |
| The Development of an Internet Business Game | Yasuo Uchida |
| The development of the game | Toshiko KIKKAWA |
| The Dynamics of Students | Ma. Mercedes Rodrigo |
| The effect of using mini-games to improve mental computation competence | Oskar Ku |
| The effectiveness of serious gaming for multi-stakeholder decision making | Jose F.B. Gieskes |
| The Looting of Mesopotamia | Omar Khalil |
| The Natural Debriefing Approach: Her gaming versus His game | Arata Ichikawa |
| The politics of gaming - implications for policy analysis and planning | Igor Mayer |
| The politics of the participatory design game | Bettina T |
| The Production of the Virtual Diving Experience Learning System to Protect and Develop the Culture of Hokugen no Ama - the Female Divers in the Farthest North Japan- and Its Demonstrations at Schools | Yasushi Hosokawa |
| The theatre analogy for simulation-gaming development in large organizations | Harald Warmelink |
| The VR Elements of Geometry | Wenyu Chen |
| Three levels formalization for interactive sword-fight simulations modeled as discrete turn-based games | Nick Szirbik |
| Towards a design method for simulation games in logistics management | Michele Fumarola |
| Towards a Formal Instructional Design for Employing Game Technology for Training and Education | Ryan McAlinden |
| Two Simulation Games for Organizing Child Centered Care in The Netherlands | Marleen van de Westelaken |
| UAV design Dark Saber | Xiaohua Liang |
| Understanding and Deconstructing Academic Theories Through Computer Gaming | Aguss Hashim |
| Understanding games as objects of players' emotions | Olli Leino |
| Unwritten rules change the game: re-purposing an old game for an international world | Gert Jan Hofstede |
| Use of Ecocity game in Geography | LING SEE ANG |
| Using simulation games to enhance learning in project risk management | Bassam Hussein |
| Video Games in Developing Economies | Richard Boateng |
| Virtual Design Education in NTU | YY CAI |
| Virtual Reality Classroom | BAN HOE CHOW |
| Virtual World; Game; Youth Engagement | Shamim Akhtar |
| Visual Time and Dualism of Augmented Reality | Sanghee Ha |
| WAT-A-GAME: sharing water and policies in your own basin | Nils Ferrand |
| Web-based Business Game Engine Using A Cross-Impact Matrix | Jose Alfredo III De Vera |
| Why are video-games relevant test-beds for studying interactivity for Engineers and AI researchers | Sandy Louchart |
